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| I modeled and textured 3 main characters for the Shattered Suns PC game using 3ds Max, Z Brush and Photoshop. |
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I created various assets and environments for the Brainstorm Online Virtual World when it was in its early development phase as a proof of concept. The interactuve environments are run through a web browser using flash and Papervision. I used 3DS Max, Photoshop, and some basic programming knowledge to create the body of work. All 3D assets were created with no more than 50 polys.
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I worked as a contract 3D Environment Artist designing, modeling, and texturing assets to be used in the Protoshpere virtual world. Along with creating new assets I was charged with modifying and reconfiguring existing environmental scenes originally created by Art Director Jim Seaver and other Proton Media artists.
http://www.protonmedia.com/ |
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I worked on a series of educational games to various degrees assisting with interface design, 2d and 3d assets, and some animation. To the right are the more significant items created for this series of games. My primary concentration was on 3D environment design. Go to the Quick Compliance website to check out the games:
http://www.quickcompliance.net/2009/index.html |
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I worked on a series of characters to be used as promotional material. They were intended to be fully modeled and rigged in 3d. This project was never fully completed, Yet much of the material can be found on the Left Brain Games website or some of their custom games. |
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| I developed various art assets and animations for Design Time, Charming Tiles, Charm n Pop and Puppy Primp using Photoshop, Flash, and 3. To see my work in action please visit: www.charmgirlsclub.com/games.action |
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I remodeled existing 3D characters and made various animations for the characters showcasing their unique upgrades. Here are preliminary renders of the characters and their upgrades. The final image is an ingame screen capture.
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| I designed and modeled the first 20 levels, all 3D buyable objects, developed several screens and assets through out the game and mini games using VUE, 3DS Max, Photoshop, and Flash. To see my work in action please visit: www.freakyflickers.com |
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| I animated and composited everything in these videos with the exception of horse galloping in full stride. I modeled the environment in Camelot Cash and Cash Caper. Photoshop, 3ds Max, AfterEffects, and Sony Vegas were used in the creation of this material. |
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I painted all the artwork with the exception of the bears and created allmost all of the animations found in Lunar Rover Racer, Catch a Comet, Moon Bounce, and Space Sweep Up. Also created various eviromental art for Cosmic Cubs Universe, the online virtual world.: http://www.cosmiccubclub.com/Games.html |
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| I worked on several art assets and some title treatments used in several "Farm Town" mini games in Provider Pals' online virtual world called Provider World. To the right are screen shots of some of the games I created art assets for. Photoshop and Flash were used to create these various assets. To see my work in action please visit and become a paying member of Provider World: http://www.providerpals.com/pworld// |
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Since 2003 I have been the designated FCT character artist. I created several illustrations of FCT's leading company mascot using Adobe Illustrator. |
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I illustrated a t-shirt design for the Manchester Regional Police and Fire Pipe Band for the 2009 Fulda Military Tattoo event. This artwork was hand drawn and painted in Photoshop. |
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I created the logo for NuclearPrep.com and designed all artwork and gameplay design for a nuclear medicine technology themed boardgame. |
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